Video Game Developer

Remote
zavia Workable ATSPosted Sep 30, 2026
Match with my CV

Technical skills

C#Technical writing

About this role

Position Type: Full-Time

Location: Remote

Working Hours: U.S. Business Hours

About the Role

We’re looking for a Video Game Developer to build, iterate, and maintain game projects using both Unity and Godot . You’ll work closely with designers and artists to turn creative concepts into polished gameplay systems, mechanics, and interactions while taking ownership of features from prototype through delivery.

Key Responsibilities

  • Game Development
  • Develop and maintain games using Unity (C#) and Godot (GDScript or C#) .
  • Write clean, maintainable code for stable and shippable builds.
  • Work across multiple game projects as needed.
  • Feature Development
  • Translate design concepts and creative direction into playable mechanics and systems.
  • Take ownership of features from initial prototypes through polished implementation.
  • Build gameplay interactions, systems, and supporting functionality.
  • Debugging & Optimization
  • Identify and resolve bugs, performance issues, and technical debt.
  • Optimize game systems and builds for target platforms.
  • Investigate technical issues and deliver reliable fixes.
  • Technical Documentation
  • Document game systems, scripts, and architecture decisions.
  • Create clear documentation that allows other team members to understand and maintain your work.
  • Cross-Functional Collaboration
  • Work closely with designers and artists to align technical implementation with creative direction.
  • Communicate progress, technical decisions, and blockers clearly.
  • Participate in focused team discussions and async collaboration.

Required Experience & Skills

  • Hands-on professional or portfolio experience developing games in both Unity and Godot .
  • Strong C# experience with Unity.
  • Experience with GDScript or C# in Godot.
  • Shipped games or strong portfolio projects demonstrating your development experience.
  • Understanding of game architecture, including:
  • State machines
  • Component systems
  • Scene management
  • Input handling
  • Ability to independently translate design requirements into technical solutions.
  • Experience using Git and collaborative branching workflows.
  • Strong debugging and problem-solving skills.
  • Clear written English communication for technical discussions and documentation.
  • Perfect Fit / Culture
  • Comfortable working through ambiguity and making thoughtful technical decisions.
  • Takes ownership from the first commit through final polish.
  • Communicates proactively and keeps teammates informed.
  • Detail-oriented and committed to delivering high-quality game experiences.
  • Able to work independently while collaborating effectively with creative and technical team members.
  • Typical Day

You’ll spend most of your day focused on active game development across one or more projects. You may build a new mechanic in Godot, review how it fits into existing systems, document your approach, or switch to a Unity project to investigate and fix a technical issue.

  • You’ll collaborate with designers and artists through written updates and focused check-ins while maintaining a strong focus on hands-on development.
  • Interview Process
  • AI Screening
  • Client Interview
  • Offer Stage

Before you apply

  • 1Which parts of your CV prove experience with C# and Technical writing?
  • 2Which recent work examples would make your application stronger for this role?
  • 3What details from the original source listing should you confirm before applying?