PG
pgl

3D Modeler/Texture Artist

ExperiencedFull-time
Bucharest, RO, Romaniavia pgl CareersPosted May 11, 2020
Match with my CV

About this role

We are looking for a 3D Modeler/Texture Artist to join our team of artists and developers working on real-time/offline broadcast graphics/AR solutions.

Responsibilities

  • -

creating, texturing and managing digital assets such as 3D Characters/props inspired from various existing video game universes (Counter Strike: Global Offensive, Dota 2, Apex Legends, FIFA, etc)

  • creating and texturing 3D meshes of existing 2D logos
  • modeling and texturing trophies from scratch inspired by various video games that will be either 3D printed and/or included in our graphics/AR pipeline
  • modeling and texturing real objects to be included in our graphics/AR pipeline (such as existing trophies, furniture, locations, etc)
  • texturing existing models and baking various maps that will be used in video game engines
  • modeling/remaking/texturing small areas of existing video game maps to serve as backdrops for our productions/animations/videos/etc
  • modeling game inspired studios to serve as a backdrop for our productions/to be transposed into reality on location;

Requirements

  • -
  • proven working experience and knowledge related to 3D modeling, texturing and rendering
  • advanced knowledge of a 3D modeling/rendering suite (3DS Max, Maya, Zbrush, Cinema 4D, Blender, etc)
  • good knowledge of a texturing suite
  • an understanding of real-time rendering and it's necessities
  • the ability to model for both offline rendering and real-time rendering
  • good understanding of texturing/shading techniques

- a creative mindset, an eye for detail and good visualization skills

  • the ability to take feedback and make changes as required
  • some familiarity with animation techniques

- good communication skills

  • 2 years of experience in 3D design and modeling
  • team player, good communication skills, functional English proficiency
  • ability to thrive in a fast-paced environment
  • a high degree of independent judgment
  • able to solve complex problems
  • knowledge of game engines like Unity and Unreal Engine and/or live motion capture solutions is a plus

Before you apply

  • 1Which parts of your CV prove experience with this kind of role?
  • 2Which recent work examples would make your application stronger for this role?
  • 3What details from the original source listing should you confirm before applying?

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